Un histoire de Rokugan
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Un histoire de Rokugan

Un histoire de 5 Rings.
 
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 Autres écoles

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Nombre de messages : 96
Date d'inscription : 30/03/2006

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MessageSujet: Autres écoles   Autres écoles Icon_minitimeMer 5 Avr à 15:18

Bon allon si, voici les écoles suplementaire venant des éditions précédentes et mises à jours pour la troisième édition. N'essaiez pas d'abusé sans ma permission ou un "pot de vin" convenable. Si vous voulez avoir plus d'info, vous pouvez aller sur le forum officiel du site et du jeux. Soyez quand même mature.

Partie 1: Crab, Cane et Dragon.
http://www.l5r.com/rpg/school_update_01.html

Attention, les prochains écoles ne sont pas encore officiellements accepté par les dévelloppeurs et sont donc sujets à changement.
Partie 2: Lion, Mantis et Phoenix
http://www.alderac.com/forum/viewtopic.php?t=33757

Partie 3: Scorpion, Shadowslands (si vous allez zyeuté ce dernier, je vais les utiliser et les boosters Twisted Evil ) et Unicors.
http://www.alderac.com/forum/viewtopic.php?t=37958

Partie 4: Imperiaux, Clans mineurs et Ronins
http://www.alderac.com/forum/viewtopic.php?t=38656
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MessageSujet: Re: Autres écoles   Autres écoles Icon_minitimeSam 15 Avr à 9:14

Salut, après inspection, je constate que les dévelopeurs ont finalement définit la classe qu je désirait justement interpréter. Est-il possible que je puisse convertir mon Kitsu Shugenja en Kitsu Sodan-Senzo?

Voici les details de cette classe repris du site officiel the L5R, et recopiée ici pour en simplifier la consultation:


Kitsu Sodan-Senzo [Shugenja]

Benefit: +1 Willpower
Honor: 3.5

Skills: Calligraphy (Kitsu Cipher), Etiquette (Sincerity), Lore: Heraldry, Lore: History, Lore: Ancestors, Meditation, any one High or Bugei skill.

Outfit: Kimono, wakizashi, traveling pack, scroll satchel, ceremonial mask, tanto, 3 koku.

Affinity/Deficiency: Kitsu sodan-senzo have an Affinity for all Ancestor spells (any spells specifically labeled as “Ancestor Spells,” including Sense Ancestor, Commune With Ancestor, and Summon Ancestor) and a Deficiency for Earth and Fire spells.

Technique: Spirit of the Ancestors – The Sodan-senzo are blessed with the ability to speak to shiryo, the blessed ancestor spirits so revered by samurai, a magic respected by all honorable souls. You may cast Ancestor spells, which are not available to non-Kitsu.

Beginning Spells: Sense Ancestor, Commune With Ancestor, Summon Ancestor, Counterspell, any 2 Air spells, and 1 Water spell.


Ancestor Spells

Sodan-senzo interact with ancestor spirits in much the same way that traditional shugenja interact with the kami. Just as a traditional shugenja first learns to sense, commune with, and summon the kami, so do the sodan-senzo first sense, commune with, and summon ancestral spirits before ever working with the kami.

The basic spells of the sodan-senzo use Traits rather than Rings. Each spell has a different base ability. To successfully cast the spell, the sodan-senzo must roll his Trait plus his School Rank and keep a number of dice equal to your Trait. Your casting TN is 10 plus the spell's Mastery Level x 5. A sodan-senzo may cast a number of Ancestor spells per day equal to his Honor Rank plus his School Rank plus two.

You can learn and cast other spells normally. If you wish to learn the standard versions of Sense, Commune, and Summon you must learn them normally.

Sense Ancestor (Ancestor Spell)
Mastery Level: 1
Duration: Concentration
Area of Effect: 15’ Radius
Range: Self
Sodan-senzo can sense the ties that bind the living to the Spirit Realms. With a successful Perception roll, you may perceive the presence of karmic bonds between ancestors and their descendants as well as between two living beings. You can identify any ancestor with a link to the living in their presence, and can recognize the presence of the Karmic Bond advantage as well as the other person who shares the bond. This spell allows you to see the Profession, Drive, and Devotion of the ancestor.

Commune With Ancestor (Ancestor Spell)
Mastery Level: 1
Duration: Concentration
Area of Effect: One Ancestral Spirit
Range: 100’
Sodan-senzo may speak with the spirits of the dead. A successful Awareness roll opens a dialogue with the targeted ancestor (who must be known to you, possibly via successful use of Sense Ancestor). Successful use of this spell allows you to ask the ancestor one question; the ancestor is honor-bound to answer, although the ancestor may not be particularly friendly about it. Good role-playing on your part may allow for further questions at the discretion of the GM.
Special Raises: One additional question per two Raises.

Summon Ancestor (Ancestor Spell)
Mastery Level: 1
Duration: 1 hour
Area of Effect: Self
Range: Self
Kitsu may summon the essence of ancestral spirits, suffusing their being with their power. Effectively, this spell allows you to benefit from ancestral advantages as if you had taken them at character creation. You may roll your Willpower to summon an ancestor. The TN to cast the spell is increased by the Devotion of the Ancestor times three.
Ancestor creation rules and restrictions apply to this ancestor. Multiple ancestors may be summoned at one time, but you may only simultaneously summon a number of ancestors equal to your Honor Rank or School Rank, whichever is higher.
You must fulfill the requirement of any summoned ancestor at least twice within one week; otherwise, the TN of all the Ancestor spells you cast are increased by ten for a week.


Sodan-senzo Advantages

Bloodlines (5 Points)
Your Kitsu ancestry is far more potent than most, as you have the blood of heroes in your veins. The bonus gained from any Ancestor spell is increased by two (three questions instead of one with Commune With Ancestor, increased benefits with Summon Ancestor).

Half-Blood Kitsu Ancestry (Kitsu Shugenja only, 3 Points)
Although the Kitsu blood in your veins is not pure enough for you to commune with the ancestors, you have some small proficiency with the spirits. You can cast Sense Ancestor as a sodan-senzo of the same School Rank.

P.S. Offrande pour notre vénérable Empeure Maitre du Jeu, pour façiliter l'intégration de cette classe dans la campagne (il faut bien couvrir les frais administratifs, non? Very Happy)
    Choisir 1 parmis les suivantes options:
  • Pizza Small Toute-Garnie
  • Pichet de Bière
  • Lap Dance à l'Axe.
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